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To
facilitate any2Any (Any to Any) communications anywhere anytime
in an electronic environment, a few characteristics will need to
be clarified. For no better terms, we called the parties that are
communicating individually as an agent. We refer
to the communicating 'line' or 'lines' that effect information exchange
a channel. Thus we have the following character
observations:
- Agents
that are communicating do not need to be predefined. Unlike typically
early e-Commerce, the communication is one-to-one (one2one) where
business logics and human intelligence are the two agents.
- A
channel could be a series of different channels. The agents are
not concerned of other channels, if more than one is needed, after
the channel the first party agent is using.
- The
geographical position of the communicating agents does not determine
the end-to-end connectivity; only the first end and the second
end matters in defining the integrative channel for successful
communications.
The
electronic environment as a platform serves as the 'meeting place'
of agents. A platform conveys the basic requirement
of all participating agents will share the same channels - that
is, anything said will be heard.
Applications
A
few tools/applications will be discussed. These are not the basic
building blocks of a platform, but of interesting
applications that help to illustrate at the first level that such
applications are useful, yet they are not simple to build - quite
differnet to current one2one applications found on the Web. Please
visit this page
for more information.
arties of the First, Second, Third, Fourth,...
An
e-Platform, in principle, acts with a third-party identity. The
4th party label becomes necessary when some of participants are
themselves of third-party nature (typically in the logistics industry).
In here, we discuss these parties further
.
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